5/15/2023 0 Comments Democracy 3 reviews![]() Even the goal is repetitive, you only play so that you will be elected again for the next term. I only played for an hour and I already uninstalled it. No point in making a series of a game but each of them more or less the same with each other. If the developer added some kind of 3D moving man, showing reaction to the policies, I would’ve call it an improvement but not D3. Seriously lack of innovation, and the time difference between D3 and D2 is around 6 years. I’m talking about the comparison with it’s prequels, the 1 and 2 and I actually played both of them briefly to compare. I’m not comparing this game with other types of games, the others would have leave Democracy 3 in the dust in terms of graphic. Right, for one, the game’s lack of graphic innovation. Simple cause and effect chains that I find rare in games. You raise the car tax (please, if any of you politicians are here, DON’T actually raise the car tax), people will use cars less, less CO emission and the air will be less polluted. There are some events that may or may not be the result of your conducts – like pollutions for example. These have various effects towards the people that you look after and true enough, like the reality, you can’t be a total saint by making eveyone happy. You can control the existing policies, make new ones or even cancel it if you want. Basically, you would do as the politicians do when they actually work – governing the countries. Yep, who would’ve thought that games can be educational (.wait, think I heard that somewhere before.oh yeah, it’s in 1996). Anyway, here’s the review: The good stuffs: Educational. Besides, there are something good in the game.somewhere. Even so, I’ll try to give the review as unbias as I can. That’s not something that you can find everyday,” and of course, downloaded it immediately (Steam) After an hour into the game, there’s 2 words conclusion I can say here: Never again Seriously though, in all honesty, I’ve never been one as a fan of politics. When I saw the title, I said to myself “Oh, wow. When I first picked up this game, I thought of wanting to try out different genres other than my usual picks, like RTS, FPS and RPGs. While on paper that kind of thing sounds like fun, but not when you just want to run your own country without listening to someone scream about how ineffective the road system is while people are busy clocking into work from home anyway. In other words, this game forces you to lose after awhile of balancing. You'd think they'd learn a thing or two and actually step down so people who care about what you want done will step up and help out. It's just really annoying that you can't eventually somehow sway people in your cabinet to think a certain way after pretty much brainwashing an entire country into whatever your whims may be. It's nice for burning a few hours on, but not really worth more than a few hours. It honestly feels like, even when you create the best of paradises, your cabinet will always be out to get you, and won't bother supporting you when you need them most, which is after all the policies you want are in effect. This game is very difficult to pull off on its own, and the style is suited for the type of game, but overall I'm not truly impressed. This review contains spoilers, click expand to view. I really like the presentation and I will revisit this after some time has passed. At the moment this game has no replay value. For example policies that exclude others or create an explosive situation. They have to add more events, decisions, policies and the ability that policies can interact with each other by other means than the interest group. Which means the developer and the community can fix this and make it more challenging. The good news is that the game is fully moddable and the simulation parameters can be changed very easily. The only thing that follows is pressing next and wonder about the volatile behavior of the global market. After that the country is stable and debt free. Increase taxes and make up for it in give away policies. For me the gameplay consists of getting rid of the red bubbles by making obvious policy choices. The perceived complexity is quickly replaced with the feeling of a pretty simple simulation. The game hides behind an initially perceived complexity with lots of statistics, neat focus groups, flow diagrams and pie charts. I had to kill the process several times due to hidden and unclickable buttons. The UI and general presentation is neat but plagued with some bugs. ![]() The perceived I think this game is unfinished and needs some polishing. ![]() ![]() I think this game is unfinished and needs some polishing. ![]()
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